Call of Duty Black Ops Goes 3D
On October 5th Activision Publishing Inc put out a press release stating that Call of Duty Black Ops would be going Stereoscopic 3d. Well this is great news as today October 5th 2010 is the PlayStation Canada Holiday Preview event at the newly renovated Sony Centre in downtown Toronto. Yes that put us among the first to see this newly announced mode for the Call of Duty franchise on the PlayStation 3.
To continue with its annual release, Call of Duty will be coming on November 9th 2010 and is being developed by Treyarch Studios. Black Ops will be available on Xbox 360, PlayStation 3 and PC and will come with 3D support if you have the required hardware to take advantage of this technology. Don’t worry, if you don’t have a 3D TV simply just hop into the menu and ensure 3D is turned off.
Jay Puryear Senior Manager at Treyarch studios was on hand to provide us with a 20 minute demo featuring 2 levels from the single player campaign called WMD and some time with the Number’s chapter which is yet to be shown publicly.
WMD starts with an interactive cut scene where an SR-71 Blackbird recon airplane takes to the sky and provides its eyes for a squad of troops down below. You direct and navigate them to various checkpoints throughout the level. Upon reaching each checkpoint you switch and take control of the squad of troops and fight off the enemies.
Numbers chapter starts with an interrogation scene where glass windows get smashed and a piece of glass gets put down a throat of the villain as we seek to get information out of him since he’s working for the enemy. Since we didn’t get the information we want we might as well throw a few good punches at his jaw. Before the interrogation is over, the enemy zeros in on your location and storms the building. Our prisoner takes the lead and heads up flights of stairs to the roof top where we proceed to take big leaps and jump across buildings. Once we make it inside we find a nice stash of weapons that our prisoner has stored away for us.
We also had a chance to check out some of the combat training mode which is essentially you and up to 5 of your friends taking on 6 AI bots in a multiplayer game. Don’t worry, the bot’s difficulty setting scales just like the single player campaign; Easy, Normal, Hardened and Veteran. It teaches and allows you get a feel for COD multiplayer without going online and getting your butt kicked by those trash talking 14 year old kids. It looked really good in 3D, however, I’m not sure I want my multiplayer shooters in 3D yet as there is to much going on for me.
Enough talk about Call of Duty Black Ops and on to the 3D talk. Considering that a decision at Treyarch was made no more than 5 months ago to implement 3D to this iteration of COD is astonishing. Back when the discussions first started this idea was looked at as a nice option to have for the game, but as things progressed it became obvious to the team that 3D needed to happen. I’ve seen a lot of 3D movies lately and some of the implementations were awful and felt more like a checklist requirement the movie needed to have. Have no worries here folks, this is the first video game that support’s 3D that has made me go OMG I think I need a 3D television. The first thing I remember seeing when I turned on the 3D glasses was Jay having his character looking down the scopes of his rifle and going shit that looks crazy real. The cross hairs and debris looked they were flying my way.
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ModNation Racer’s Review
Ever since the launch of the PlayStation 3 and the inevitable delay of Gran Turismo 5 there has been a huge gaping hole in Sony’s first party line up for racing games. Now that’s all changed with the release this week of ModNation Racer’s which was developed in Vancouver, Canada by United Front Games.

We all remember Sackboy and Little Big Planet the flagship game that brought the whole family together to “Create” levels together, “Play” levels together and finally to “Share” where they tackled puzzles in one of the best platformers of all time. United Front games has updated kart racing to the 21st century as their motto is also Create, Play and Share while keeping with some of the traditions that we all grew up loving in the Mario Kart franchise. Don’t freak out fan boys I’m not saying this is here to replace Mario Kart, this is just a new take on kart racing and I’m absolutely loving it so far.

The game’s lobby is something we don’t see very often, long gone are the menus and say hello to the Mod Spot. The Mod Spot is little track you race around in to get from one place to the next. Want to check out the top karts, top tracks, hot laps drive on over to it. Another little feature is that or Mod’s can enter your track and race around. I’ve had plenty of good laughs playing king of the hill on this little jump in the middle of the spot where all the racers would pile on top. Who knew you could have so much fun before the game has even really started.
How much you want to customize your character is totally up to you, you get a factory pre-set character but you can spend hours tricking him out. You can essentially start with a blank character and design him or her however you want. From the colour of skin, the type of eyes or mouths and then there’s clothing options like shirts, pants, hats, horns and so much more. Then there are basic shape stickers along with layering them allows you create one of your kick ass logos or you know the logo from your favorite movie or game.

Don’t like the way your kart looks? No problem there is a zillion different options to customize it. The first day I looked at the top karts available for download it was a Ferrari F1 car. Honestly, how freaking cool is that? That I can pretend to be Michael Schumacher driving around the tracks like a mad man while dropping power ups on my fellow drivers
When you feel like you’re ready to make your track so you have everyone on Playstation network test out your design skills you’ll have 4 preset themes to choose from – alpine, desert, seaside and jungle. Pick one and get to work by using the right analog stick to control any elevation changes you want. Make it is as high as the sky or dip low into the ground and maybe a figure 8 to boot. When you’re done designing the track it’s time to lay down the asphalt and if you want throw some chickens on the track for good laughs or have the game auto-populate everything for you.

Once your done creating it’s time to move on to single player career which is essentially training for the online XP races or XP series. ModNation Racer’s is a kart racer racer that allows players to race there way around tracks collecting power ups to blow other racers to kingdom come, while hitting boost pads, with drifting and drafting. You need to place in the top 3 to move on and you do unlock items to be used in creation mode. There are a ton of different power ups that feature 3 levels and didn’t features across each level. Drifting and drafting are important as they allow the player to fill up their boost meter to provide them with a shot of turbo or allow them to use that power to block enemy attacks. Getting point’s is easy, blow up a fellow racer or drift. The drift mechanic is really well done and it makes the game a ton of fun. The only disappointment about the drifting mechanic is that if your drifting in to a left hand turn you cant switch that into a right hand drift for the next turn. You need to stop and restart your drifting. So once your power meter is filled up the big question is do you use it for boost or do you save and try to block attacks from fellow racers. The attacks are the typical rockets, lightning, etc and these attacks can be quiet devastating however they can be also be annoying. On many occasions I’ve found my self getting blown to pieces only to respawn and get blown up as soon as I respawn. I’ll talk more about that in the multi-player portion of this review. I also feel like I need to mention that during the progress of your career that AI get’s stupid difficult and can make it very tough for you to progress to the next race.

I need to mention that this game as some of the worse load times I’ve ever seen in a video game. I’m not sure how these got through certification. I’ve gotten so frustrated with the load times I’ve almost quit playing the game. I’ve literally had time to do the dishes in between races that maybe a bit of execration but you get the point.
The multi-player portion of this game consists of playing with friends or for XP. There are only 2 races types in the XP mode which are XP races or XP series. The XP races are fun if you don’t have much time to play but the real meat is the 5 race XP series. I haven’t experienced any issues with lag so that’s gotta mean United Front Games has developed some really solid net code for this game. I’ve had an absolute blast playing against a solid group of players for 5 racers. If you have the chance I highly recommend to hop online and play the game. Like I mentioned earlier you can get spammed by enemy weapons and it’s one of the most annoying parts about playing online.

ModNation Racer’s is a solid game with very easy but deep creation tools. The game mechanic’s are fairly solid and it’s just a ton of freaking fun. This game isn’t perfect it has it’s faults but definitely worth spending your money on. Oh yes I forgot to mention it does feature 4 player split-screen for you family gamers.
read moreModNation Racers Launch Event
On Thursday May 20th the Canadian media was invited out the ModNation Racer’s launch event for a day of hands on time with the game and of course some Go Karting at the 401 Mini Indy in Toronto.
ModNation Racer’s is developed by United Front Games who is located in Vancouver. The motto behind MNR is “Play, Create, and Share”, you may remember a similar motto from another Sony title Little Big Planet.
The game looks great and the controls work really well. The typical premise of a racing game is to drift around corners, collect boost, collect power up’s to blow your enemies out of the track and you also have the ability to block enemy attacks as well.
I had the most fan sitting down making my character and I think the real legs of this game are going to come from the user generated content. I wish I had more time to sit down and design a track for everyone to play but don’t worry as soon as the game is released on May 25th I’ll be working hard to get a level out. I’m also excited to see what their downloadable content plan will be for this game. What kind of crazy cool stickers, objects, animals and potential tie in’s with other Sony franchises.
Photo’s from the Event:
Review :Heavy Rain Chronicles: The Taxidermist
The first piece of downloadable content for Heavy Rain has arrived for $4.99 USD. This puts back into the game as Madison Paige as she cruises on her motorcycle on her way to continue investigating the Origami Killer story. You arrive at the Taxidermist and low and behold he is not home and Madison needs to find a way in to the house so she can begin to investigate the situation and create an article for her paper. Madison ravages through the house and stumbles upon a room covered in blood, guts in a sink and a dead body in a bathtub. She stumbles out of the room. I won’t reveal what happens next as its pacing, background noises and following game play are some of the best in Heavy Rain. It’s unfortunate that this chapter was potentially cut from the game.
The issue I have is it’s only 15 minutes in length, very short piece of game play for $4.99 however if your like me and loved Heavy Rain this is something you should play.
read moreGod of War 3 Review
The Good
- Awe Yeah, the combat is just fun
- Stunning Visuals
- Boss Battles are Challenging
The Bad
- It ends
- No Help / Hint’s during puzzles
- No HUD/ on screen navigation
My first exposure to the God of War franchise was when Sony released the re-mastered God of War Collection (God of War 1 & God of War 2) on 1 blu-ray disc including trophies. It was a great first exposure to the characters, story and game play. We all remember the ending of God of War 2 where Kratos was on the back of the Titans while they scaled Mount Olympus in search of Zeus and looking for Revenge. This means one thing and one thing only it’s March and Kratos our beloved God of War is back making his debut on the PlayStation 3.

Obviously the game starts with Kratos standing on the shoulder of Gaia a titan, who urges her fellow titans to climb Mount Olympus and kill the gods for once and all ending the rein of all mighty god Zeus. The camera pans around and shows this mere molecule (Kratos) enjoying the ride. Kratos main job is here is to protect Gaia from the relentless attacks from Poseidon with most the battle taking place on the titan herself. A confrontation with Gaia ends up with Kratos arriving in the land of the dead where he must battle Hades and defeat him. I personally had such a hard time battling Hades the game recommended I switch difficulties.
Next up it was time for Kratos to make his way into the City of Olympia and track down Helios during the course of wandering through the city you poised to help a titan by shooting down Helios using a ballista. This was like target practice, quite challenging at first but shooting him down provided me with instant gratitude. Using the head of Helios to light the way it’s time to head down the path of EOS. Later on you’ll battle your bitter rival Hercules and after disposing of him it’s time to check out Poseidon’s chamber where you speak to the goddess herself Aphrodite. Next it’s time to make for the Pit of Tartarus and look for the Omphalos Stone. Remember Crono’s from God of War 2, he’s back and it’s time to rumble.

After that it’s Time to return to Daedalus’s workshop, escape Hera’s Garden, then head into the hidden passageway to find Pandora and to escape the Labyrinth before it’s too late. Finally you arrive at the Chain of Balance where you must break it and return to Pandora. It has arrived time to Battle the mighty Zeus.

There isn’t a whole lot changed in terms of combat, it’s the same formula just polished up from previous versions. Of course there is a bunch of new weapons like the blades of exile; the army of Sparta is one of my favorites. These Spartan Warriors surround Kratos with shields and spears, these warriors attack those who cross Kratos path. You also are immune from taking damage during the casting of this spell. The Claws of Hades are cool but you have the blades of Athena and I haven’t found much use for them. One of the favorite new items is the head of Helios this allows the Kratos to shine a light and kill enemies. The finishing moves are just over the top, gratuitous, fun to execute and enjoying to watch. One of the big things I’ve noticed over its predecessors is that the level design and the variety is quite noticeable and makes the game a lot more enjoyable. The boss battles are challenging, fun and cross between fighting the Gods and the Titans is a good mix up. I wish I could battled more titans.

Sony Santa Monica has developed a visual masterpiece, the sense of scale of is incredible, the way the camera pans out to show everything and you see Kratos this little spec on screen. One small noticeable improvement all game developers should take notice of is during quick time events placing the buttons on the side of the screen. This draws the player’s attention to focus on the quick time event so they can enjoy the action. The camera, I loved how the camera pans to show the incredible sense of scale, detail and just awe dropping moments throughout the game. However, I wish I had more control of the actual camera at times. I’d love to be able to look out the titans or gods from Kratos point of view.
One of the biggest dislikes in the franchise I’ve noticed and still isn’t rectified in God of War 3 is there is no HUD system on screen. This is more of a personal preference rather than a fault of the game. I am not a great puzzle solver at any game and the lack of “hint” system in place has caused me great frustration at different stages of the game. Sure when you get to a puzzle the camera pans around showing you where you start and where you end. If you half way through solving a puzzle and get stuck why not implement a “help” button similar to Uncharted 2? It’s simple, easy and if you don’t want to use it don’t press the button.
Honestly there isn’t much wrong with God of War 3, the things I mentioned above are small personal preferences I like in games. I understand why there not there. The facts are God of War 3 does what it does and does it better than the original 2 game’s. Isn’t that what sequels are for? Improving over the original games while sticking to the key successes of the franchise and God of War 3 does that well. If you like Kratos, the storyline, the button mashing and the gruesome finishing moves and oh yea did I mention an artistic masterpiece? God of War 3 will sell a ton of copies, hell it may even sell a few additional PlayStation 3 systems. Why would you miss out on potentially one the best games of this generation.
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