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	<title> &#187; live</title>
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	<link>http://tehflakes.ca</link>
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		<title>1 Vs 100 Preview Event</title>
		<link>http://tehflakes.ca/2009/05/06/1-vs-100-preview-event/</link>
		<comments>http://tehflakes.ca/2009/05/06/1-vs-100-preview-event/#comments</comments>
		<pubDate>Wed, 06 May 2009 15:00:52 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1 v 100]]></category>
		<category><![CDATA[Chris cashman]]></category>
		<category><![CDATA[extended]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=693</guid>
		<description><![CDATA[1 Vs 100 Preview Event On Tuesday May 5th 2009, I had the chance to preview the upcoming 1 vs. 100 interactive game show, coming to Xbox live sometime this spring. There were plenty of media members and even a few lucky community members were able to be at the event. The day started with [...]]]></description>
			<content:encoded><![CDATA[<p>1 Vs 100 Preview Event<br />
<a title="IMG_1219 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3506016078/"><img src="http://farm4.static.flickr.com/3307/3506016078_3e85aece55.jpg" alt="IMG_1219" width="500" height="333" /></a><br />
On Tuesday May 5th 2009, I had the chance to preview the upcoming 1 vs. 100 interactive game show, coming to Xbox live sometime this spring. There were plenty of media members and even a few lucky community members were able to be at the event. The day started with the showing of the 1 VS 100 official trailer, followed by a speech by Glenn Purkis, from Xbox Canada and Jo Clowes, Director of Development. They briefly explained what we were going to see in today’s preview. They opened up a link that connected to the Microsoft Studio in Redmond, were comedian Chris Cashman had entered the booth and began talking to us live. Chris was very upbeat and a very funny individual.<br />
<a title="IMG_1226 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3506035214/"><img src="http://farm4.static.flickr.com/3560/3506035214_ed808ff4bb.jpg" alt="IMG_1226" width="500" height="333" /></a><br />
<a title="IMG_1234 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3505238699/"><img src="http://farm4.static.flickr.com/3607/3505238699_029e01a0a7.jpg" alt="IMG_1234" width="500" height="333" /></a><br />
<a title="IMG_1228 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3506037476/"><img src="http://farm4.static.flickr.com/3317/3506037476_0305e7fd0c.jpg" alt="IMG_1228" width="500" height="333" /></a><br />
You are probably asking yourself, what is 1 vs. 100 live?<br />
Well 1 vs. 100 is hosted by Chris Cashman and is going to be the largest interactive game show. He also has a lovely co-host, the Voice of Cortana from Halo. Yes, this show will be broadcasted live. You will be either the One, the 100 also known as the mob or an audience member. Being the One, Mob and an audience member is randomly selected by the service.<br />
Now you are wondering, how does this game work?<br />
Once the One, Mob and Audience have been decided you will begin to be asked trivia questions. You are asked a broad range of questions and yes, some will be regionalized. Once a question is asked you will have 3 possible answers (x,b,a) and a limited time to answer that question. Once everyone has answered the game will eliminate the mob also known as the 100 who incorrectly answer the question. If the One does not know the answer, he can use 1 of his 3 help lines. Only 2 were displayed during today’s preview and they were use the Audiences answer or use the Mobs answer. If you were part of the mob and you were eliminated, don’t worry you can still answer questions to build up your points. We played several games and one of the games the mob won and spilt up a set number of Microsoft points and the other game the One won and received 5000 Points. These looked like Microsoft points as a pop up came up on screen which said Arcade title as well as a point value, followed by the Microsoft point logo.</p>
<p><a title="IMG_1232 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3506043794/"><img src="http://farm4.static.flickr.com/3372/3506043794_89e0c2985c.jpg" alt="IMG_1232" width="500" height="333" /></a><br />
<a title="IMG_1233 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3505236645/"><img src="http://farm4.static.flickr.com/3378/3505236645_c3f5f1edde.jpg" alt="IMG_1233" width="500" height="333" /></a></p>
<p>You will only be able to be the One, once per week unless everyone has already been the One. This will be available to all gold members however, you can also play with silver members locally as well but they will not be eligible to win any prizes. The Canadian Beta starts Friday May 8th 2009 and runs to Sunday May 24th 2009. During the last weekend of the Canadian beta Xbox will open up the beta to all gold and silver members. A season of 1 vs. 100 live will be 13 weeks and 200 gamerscore available for those 13 weeks. There are also advertisements in the game; yes there is a mini television screen in the mob that will display advertisements from Nike, Sympatico and Zuma. Will these advertising dollars pay for the prizes? Sure seems like it. The programming schedule will be Friday Nights at 10pm EST and Saturday Nights at 7 and 10pm.</p>
<p><a title="IMG_1236 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3505243249/"><img src="http://farm4.static.flickr.com/3646/3505243249_3146b2652d.jpg" alt="IMG_1236" width="500" height="333" /></a><br />
There is also another version of 1 vs. 100 call extended play. Extended play will not be live and available 7 days a week. You and thousands of Xbox live members play as the mob and battle it out for top score. 1 vs. 100 extended play features themed trivia every weeknight for the ultimate variety. Some examples mentioned were battle of the sexes and with the possibility of doing an Olympic themed night when the 2010 winter games draw closer.<br />
<a title="IMG_1259 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3505316833/"><img src="http://farm4.static.flickr.com/3317/3505316833_3bdfe2e949.jpg" alt="IMG_1259" width="500" height="333" /></a><br />
1 vs. 100 features 12 achievements worth 200 gamerscore per season. The achievements are:<br />
Low Rider – Answer instantly and incorrectly three times in a row 5G<br />
Showboating Specialist – In a single 1 vs. 100 live round max our your avatar action 10 times 10G<br />
Thrifty Skipper Extended play: In a single round, save up the maximum of 3 skips 10G<br />
Speedy Delivery – In a single round, score a total of 1300 points through time bonuses 20G<br />
Game Show Guru – In any single round, achieve a streak of 12 consecutive correct answers 25G<br />
Quick Draw – In a single round, receive six consecutive instant answer bonuses – 25G<br />
Hair Trigger – Get three consecutive questions right while receiving an instant answer bonus for each. 15 G<br />
Golden Century – answer a total of 100 questions correctly 25G<br />
Trivia Fanatic – Answer a total of 500 questions 30G<br />
Go Streaking! – In a single round, achieved a streak of five consecutive answers 15G<br />
Group Hug – Your team of four achieved a simultaneous streak of three consecutive correct answers 10 G<br />
Quarter Century – Answer 25 correct answers correctly 10G<br />
They didn’t discuss very much regarding what the prizes will be but it looked<br />
like each round awards a prize to the top 3 high scoring crowd or mob members. For every 10 mob members eliminated, the prizing ladder moves up a level. The top prize is reached when all mob members are eliminated. If the One answers incorrectly, the prize ladder is divided among the remaining mob members. For the Canadian beta every correct answer earns you an entry into a sweepstakes to win Acer Aspire laptop, a Xbox 360 Elite with extra controller, and Xbox LIVE Arcade games. There are a maximum of 500 entries per person per season. As I stated above there seems to be some sort of use of Microsoft points, but they aren’t available during the Canadian beta. Using those MS points to buy arcade games or DLC would be cool!</p>
<p><a title="IMG_1235 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3505240723/"><img src="http://farm4.static.flickr.com/3565/3505240723_db88e7ac2e.jpg" alt="IMG_1235" width="500" height="333" /></a><br />
The Canadian beta starts this week (on Friday May 8th 2009 at 10pm EST) and hopefully thousands of Canadians hop on to play 1 vs. 100 live with host Chris Cashman. This Canadian beta should allow Microsoft to stress-test the technology, to ensure there are no hiccups come launch date. I would expect some sort of announcement to come out of E3.</p>
<p><a title="IMG_1246 by tehflakes, on Flickr" href="http://www.flickr.com/photos/31819822@N03/3506081332/"><img src="http://farm4.static.flickr.com/3365/3506081332_3a4f0c8b06.jpg" alt="IMG_1246" width="333" height="500" /></a></p>
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		<title>Burnout Paradise Quick and Dirty #13</title>
		<link>http://tehflakes.ca/2009/03/12/burnout-paradise-quick-and-dirty-13/</link>
		<comments>http://tehflakes.ca/2009/03/12/burnout-paradise-quick-and-dirty-13/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 17:00:32 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=684</guid>
		<description><![CDATA[Teh Good: Cruising around town causing havoc and crashes, how isn’t that fun Free updates, man Criterion really does support their game Online play is seamless and adds another layer to this game Teh Bad: More Variety in race modes Why is Avril Lavigne in this sound track? Like seriously! I would prefer is the [...]]]></description>
			<content:encoded><![CDATA[<p>Teh Good:<br />
Cruising around town causing havoc and crashes, how isn’t that fun<br />
Free updates, man Criterion really does support their game<br />
Online play is seamless and adds another layer to this game</p>
<p>Teh Bad:<br />
More Variety in race modes<br />
Why is Avril Lavigne in this sound track? Like seriously!<br />
I would prefer is the game didn’t take forever to start up at the beginning. I do not need to go my junk yard and see all the new cars at the start-up of the game. It’s quite annoying.</p>
<p>For $20 bucks how you can not pick up this game. Its a ton of fun and continues to get a massive of free updates.</p>
]]></content:encoded>
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		<title>Street Fighter IV Quick and Dirty #12</title>
		<link>http://tehflakes.ca/2009/03/10/street-fighter-iv-quick-and-dirty-12/</link>
		<comments>http://tehflakes.ca/2009/03/10/street-fighter-iv-quick-and-dirty-12/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:00:47 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ken]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[Ryu]]></category>
		<category><![CDATA[street figher IV]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=682</guid>
		<description><![CDATA[Teh Good: Characters, backgrounds and cut scenes look amazing Tons of replay value with all different game modes Online play, no lag issues. So far so great Teh bad: Can’t skip cut scenes You can’t play with a controller. Buy a fight pad or a Fight stick Matchmaking I never seem to get paired up [...]]]></description>
			<content:encoded><![CDATA[<p>Teh Good:<br />
Characters, backgrounds and cut scenes look amazing<br />
Tons of replay value with all different game modes<br />
Online play, no lag issues. So far so great</p>
<p>Teh bad:<br />
Can’t skip cut scenes<br />
You can’t play with a controller. Buy a fight pad or a Fight stick<br />
Matchmaking I never seem to get paired up to someone with similar abilities as me, thus facing superior opponents on a constant basis is frustrating.</p>
<p>I had to put Street Fighter aside for now, I just can`t play with a controller and I am on the hunt for a fight stick. If you can play with a controller I`d recommend picking this up.</p>
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		<title>Gears of War 2:Title Update #2</title>
		<link>http://tehflakes.ca/2009/01/21/gears-of-war-2title-update-2/</link>
		<comments>http://tehflakes.ca/2009/01/21/gears-of-war-2title-update-2/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 19:17:12 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of war 2]]></category>
		<category><![CDATA[GoW2]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[Title Update]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=603</guid>
		<description><![CDATA[This Morning I received an email around 6am EST letting me know the Gears of War 2 title update #2 has been delployed.  Here is the offical word from the Epic Boards posted by Rod. I&#8217;m happy to announce that Title Update 2 for Gears of War 2 is now available. It went live this [...]]]></description>
			<content:encoded><![CDATA[<p>This Morning I received an email around 6am EST letting me know the Gears of War 2 title update #2 has been delployed.  Here is the offical word from the Epic Boards posted by Rod.</p>
<p>I&#8217;m happy to announce that Title Update 2 for Gears of War 2 is now available. It went live this morning at 2 AM PST (5 AM EST) and as you can see from the detailed release notes below, it&#8217;s a significant update. It addresses a large number of multiplayer exploits and issues as well as makes some balancing tweaks, includes a couple of new features and even adds 7 new DLC-based achievements. Four of the new achievements require the Flashback Map Pack that came <span style="text-decoration: underline;">free</span> with your new copy of the game, so don&#8217;t forget to redeem your code inside the box!</p>
<p>Once again, I want to thank our community for their patience while we finished this title update and I want to thank everyone for their ongoing support of the game. Gears 2 sales topped over 4 million copies sold in just two months and when we released the Combustible Map Pack in December, it became the number one piece of premium downloadable content for that month.</p>
<p>We&#8217;re continuing to work hard supporting the game and you, the community, and we look forward to seeing you online.</p>
<p><strong><span style="text-decoration: underline;">Gears of War 2 Title Update 2 Detailed Release Notes</span></strong></p>
<p>The following fixes and improvements are included in Title Update 2.</p>
<p><strong><span style="text-decoration: underline;">Exploit Fixes</span></strong></p>
<p>Title Update 2 fixes these possible exploits, where under certain circumstances:</p>
<ul type="disc">
<li>A player could melee or grenade tag through certain walls.</li>
<li>A player could equip a shield and a two-handed weapon simultaneously.</li>
<li>A player could make their shield invisible.</li>
<li>A player could become invisible.</li>
<li>A player could do a &#8220;super&#8221; mantle or &#8220;kung fu flip,&#8221; flying high into the air.</li>
<li>A player could gain unlimited ammo with the Lancer Assault Rifle.</li>
<li>A player could fire while roadie running (also known as &#8220;crabwalking&#8221;).</li>
<li>A player could pick up a weapon while sliding into cover.</li>
<li>A player could walk forward while firing a deployed mortar.</li>
<li>A player could force an opponent to be stuck in the down but not out (DBNO) position.</li>
<li>A player could prevent other players from picking up a heavy weapon.</li>
<li>A player could pick up a dropped meatflag without having to knock him down.</li>
<li>A ragdolled player could be killed without ever going DBNO.</li>
<li>A player could roadie run while firing the Scorcher Flamethrower.</li>
<li>A player could get stuck while evading, though they could continue shooting in any direction.</li>
<li>A player could concuss themselves under the stairs on the River map.</li>
</ul>
<p><strong><span style="text-decoration: underline;">General Fixes</span></strong></p>
<p>Title Update 2 fixes these other issues as well:</p>
<ul type="disc">
<li>An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.</li>
<li>An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.</li>
<li>A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.</li>
<li>An issue that could cause players&#8217; Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.</li>
<li>An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.</li>
<li>An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.</li>
<li>An issue where bots were unable to kick over a shield that was planted backward.</li>
<li>An issue where players who quit during voting didn&#8217;t show up in the end game stats, which meant other players couldn&#8217;t easily provide negative feedback on them.</li>
<li>An issue where players couldn&#8217;t chainsaw enemy meatshields if the meatshields were already damaged.</li>
<li>An issue where some players would not see the animation of a meatshield being chainsawed.</li>
<li>An issue where players could not chainsaw an opposing team meatshield in a game type that doesn&#8217;t allow respawns (for example, Warzone and Execution).</li>
<li>An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.</li>
<li>An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.</li>
<li>An issue where some teammates couldn&#8217;t communicate between rounds in games type that don&#8217;t allow respawns, because dead team members were left in the dead radio channel until the next round started.</li>
<li>An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.</li>
<li>An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.</li>
<li>An issue on the Flood map where a player&#8217;s dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.</li>
<li>An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.</li>
<li>A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.</li>
<li>An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.</li>
<li>An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.</li>
<li>An issue with Horde games where clients didn&#8217;t receive the &#8220;waiting for host&#8221; message after they failed a wave.</li>
<li>A Horde split-screen issue that could cause a team to get -2 billion in score, which when posted to the leaderboards looked like +2 billion.</li>
<li>An issue where dead players may not show up in the metadata for multiplayer photos.</li>
<li>A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.</li>
<li>Additional miscellaneous bug fixes.</li>
</ul>
<p><strong><span style="text-decoration: underline;">Balancing</span></strong></p>
<p>Title Update 2 makes these balancing changes:</p>
<ul type="disc">
<li>Made planted proximity grenade mines much easier to shoot off the surface they&#8217;re planted on, by giving them 50 percent less health.</li>
<li>Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.</li>
<li>Increased the penalty to rank for players who quit Public Xbox LIVE matches early.</li>
<li>Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).</li>
<li>Removed the ability to instantly shoot coming out of a roadie run.</li>
<li>Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.</li>
<li>Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.</li>
</ul>
<p>We continue to test internally and monitor online gameplay to determine what else may need adjusting.</p>
<p><strong><span style="text-decoration: underline;">Improvements</span></strong></p>
<p>Title Update 2 makes these new improvements:</p>
<ul type="disc">
<li>Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.</li>
<li>Made Horde waves count toward the &#8220;Party Like It&#8217;s 1999&#8243; achievement. Each wave is counted as one round.</li>
<li>Added the ability, during Submission games, to see the flag&#8217;s final destination by using Tac/Com.</li>
<li>Increased the frequency of most of the toasts for in-game achievement progression.</li>
<li>Added achievement progression numbers to the War Journal.</li>
<li>Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
<ul type="circle">
<li>&#8220;Skeletons in Your Closet&#8221; (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).</li>
<li>&#8220;Trial by, and on, Fire&#8221; (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).</li>
<li>&#8220;More Mystery, Less History&#8221; (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).</li>
<li>&#8220;The Roof! The Roof! The Roof&#8230;&#8221; (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).</li>
<li>&#8220;Bound by a Shared Past&#8221; (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.</li>
<li>&#8220;Forged in the Fire&#8221; (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.</li>
<li>&#8220;Annex: Now with Execution Rules&#8221; (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).</li>
</ul>
</li>
</ul>
<p> </p>
<p>More can be found <a href="http://gearsforums.epicgames.com/showthread.php?t=653638://" target="_blank">here </a></p>
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