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	<title> &#187; Call of duty</title>
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		<title>Call of Duty Black Ops Goes 3D</title>
		<link>http://tehflakes.ca/2010/10/06/call-of-duty-black-ops-goes-3d/</link>
		<comments>http://tehflakes.ca/2010/10/06/call-of-duty-black-ops-goes-3d/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 01:50:54 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Call of duty]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=1150</guid>
		<description><![CDATA[On October 5th Activision Publishing Inc put out a press release stating that Call of Duty Black Ops would be going Stereoscopic 3d. Well this is great news as today October 5th 2010 is the PlayStation Canada Holiday Preview event at the newly renovated Sony Centre in downtown Toronto.  Yes that put us among the [...]]]></description>
			<content:encoded><![CDATA[<p>On October 5th Activision Publishing Inc put out a press release stating that Call of Duty Black Ops would be going Stereoscopic 3d. Well this is great news as today October 5th 2010 is the PlayStation Canada Holiday Preview event at the newly renovated Sony Centre in downtown Toronto.  Yes that put us among the first to see this newly announced mode for the Call of Duty franchise on the PlayStation 3.</p>
<p>To continue with its annual release,  Call of Duty will be coming on November 9th 2010 and is being developed by Treyarch Studios. Black Ops will  be available on Xbox 360, PlayStation 3 and PC and will come with 3D support if you have the required hardware to take advantage of this technology. Don&#8217;t worry, if you don&#8217;t have a 3D TV simply just hop into the menu and ensure 3D is turned off.</p>
<p>Jay Puryear Senior Manager at Treyarch studios was on hand to provide us with a 20 minute demo featuring 2 levels from the single player campaign called WMD and some time with the Number&#8217;s chapter which is yet to be shown publicly.</p>
<p>WMD starts with an interactive cut scene where an SR-71 Blackbird recon airplane takes to the sky and provides its eyes for a squad of troops down below. You direct and navigate them to various checkpoints throughout the level. Upon reaching each checkpoint you switch and take control of the squad of troops and fight off the enemies.</p>
<p>Numbers chapter starts with an interrogation scene where glass windows get smashed and a piece of glass gets put down a throat of the villain as we seek to get information out of him since he&#8217;s working for the enemy. Since we didn&#8217;t get the information we want we might as well throw a few good punches at his jaw.  Before the interrogation is over, the enemy zeros in on your location and storms the building. Our prisoner takes the lead and heads up flights of stairs to the roof top where we proceed to take big leaps and jump across buildings. Once we make it inside we find a nice stash of weapons that our prisoner has stored away for us.</p>
<p>We also had a chance to check out some of the combat training mode which is essentially you and up to 5 of your friends taking on 6 AI bots in a multiplayer game.  Don&#8217;t worry, the bot&#8217;s difficulty setting scales just like the single player campaign; Easy, Normal, Hardened and Veteran. It teaches and allows you get a feel for COD multiplayer without going online and getting your butt kicked by those trash talking 14 year old kids. It looked really good in 3D, however, I&#8217;m not sure I want my multiplayer shooters in 3D yet as there is to much going on for me.</p>
<p>Enough talk about Call of Duty Black Ops and on to the 3D talk. Considering that a decision at Treyarch was made no more than 5 months ago to implement 3D to this iteration of COD is astonishing. Back when the discussions first started this idea was looked at as a nice option to have for the game, but as things progressed it became obvious to the team that 3D needed to happen. I&#8217;ve seen a lot of 3D movies lately and some of the implementations were awful and felt more like a checklist requirement the movie needed to have. Have no worries here folks, this is the first video game that support&#8217;s 3D that has made me go OMG I think I need a 3D television. The first thing I remember seeing when I turned on the 3D glasses was Jay having his character looking down the scopes of his rifle and going shit that looks crazy real. The cross hairs and debris looked they were flying my way.</p>
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		<title>Call of Duty®: World at War Review</title>
		<link>http://tehflakes.ca/2008/12/04/call-of-duty%c2%ae-world-at-war-review/</link>
		<comments>http://tehflakes.ca/2008/12/04/call-of-duty%c2%ae-world-at-war-review/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 19:20:36 +0000</pubDate>
		<dc:creator>Tehflakes</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Call of duty]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tehflakes.ca/?p=365</guid>
		<description><![CDATA[Call of Duty: World at War (aka CoD: WaW) is the follow up to the smash hit Call of Duty 4: Modern Warfare developed by Infinity Ward. CoD: WaW is developed by Treyarch Studios who brought you such awful titles like Call of Duty 3. CoD3 was one of the first games I played on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/31819822@N03/3081095082/" title="10113530 by tehflakes, on Flickr"><img src="http://farm4.static.flickr.com/3158/3081095082_7993cf7101.jpg" width="185" height="260" alt="10113530" /></a></p>
<p>Call of Duty: World at War (aka CoD: WaW) is the follow up to the smash hit Call of Duty 4: Modern Warfare developed by Infinity Ward. CoD: WaW is developed by Treyarch Studios who brought you such awful titles like Call of Duty 3. CoD3 was one of the first games I played on my Xbox 360 and, well, let’s just say I didn’t keep the game for very long. With the huge success of Modern Warfare, Treyarch has learned the valuable lessons that made Call of Duty 4 so popular and what provided it with such a long shelf life.<br />
<a href="http://www.flickr.com/photos/31819822@N03/3080255831/" title="callofduty2 by tehflakes, on Flickr"><img src="http://farm4.static.flickr.com/3219/3080255831_931ec680fc.jpg" width="400" height="225" alt="callofduty2" /></a><br />
One of the advantages Activision has with its Call of Duty franchise is that it rotates developers each year. Treyarch took full advantage of the Call of Duty 4 engine; the environments are stunning however there wasn’t an improvement over the CoD4 graphics. As soon as I received the flamethrower in the story mode, I caught myself on several different occasions setting grass and trees on fire just because it looked cool.  The audio was exceptionally well done and the voiceovers were good. The soundtrack was something I really liked about the game.  There’s nothing like playing as American solider and hearing some classic rock in the background to get you pumped up to shoot enemies or blow things up. It didn’t quite work the same for me when I was playing as a Russian Solider.<br />
<a href="http://www.flickr.com/photos/31819822@N03/3081095048/" title="callofduty3 by tehflakes, on Flickr"><img src="http://farm4.static.flickr.com/3158/3081095048_0b8bfd0267.jpg" width="400" height="225" alt="callofduty3" /></a><br />
One of the first things you will notice when you start the single-player campaign is the level of realistic violence.  Body parts get dismembered and there is a lot of blood. These visuals should make you realize how violent and bloody WWII actually was. You could be walking through a jungle environment with your flamethrower setting grass and trees on fire and then suddenly have a Japanese Solider come out of a trench and start attacking you. Overall I found the single player campaign very fun.  The action was well paced but the campaign wasn’t very long. One of my major concerns lay in the fact I found my character seemed to have a big target on his head and his AI buddies were just along for the ride.  I was constantly under siege with grenades.  No matter where I was the on the map they found me. My saving grace?  There are a ton of checkpoints in each level.<br />
<a href="http://www.flickr.com/photos/31819822@N03/3081094048/" title="callofduty1 by tehflakes, on Flickr"><img src="http://farm4.static.flickr.com/3021/3081094048_1a66769ce0.jpg" width="400" height="225" alt="callofduty1" /></a><br />
There was a level in Call of Duty 4 called “Death from Above” that put you in control of the guns on an AC-130 Spectre gunship. You played the level from the perspective of a person watching a thermal television. That level was one of the best levels of CoD4 as it put real war into perspective. World at War tried to copy this feat by having you man one of three weapons aboard a plane and rotate from weapon to weapon. When you’re not blowing up U-boats, you are rescuing survivors. I’m not quite sure what Treyarch was going for in terms of mood, but it felt sloppy.  Overall, it felt out of place. </p>
<p>The co-op campaign takes a page of out Halo 3 by offering campaign scoring, which is a nice addition, and a new feature called death cards.  What are death cards you ask?  They are similar to the skulls found in Halo 3.  Different death cards can be used to add extra challenges to the game. </p>
<p>The weakest part in the Call of Duty: World at War package is the multiplayer. It feels like they did an export of CoD4 and added World War 2 guns and character models. CoD: WaW didn’t innovate or improve on anything from CoD4’s high ranked multiplayer mode, giving CoD4 players little reason to leave familiar territory for something new.</p>
<p>Conclusion<br />
Call of Duty World at War is a very fun game that tells a very good story about the Pacific Rim. Treyarch vastly improved their performance on this edition of Call of Duty but didn’t do enough to set it apart and make me want to leave Call of Duty 4. The “if it’s not broke don’t fix it” attitude seems to have been applied to this game.  I’m not sure it justifies spending $59.99 on this game during a holiday season filled with so many Triple A titles. </p>
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