Fable 2 Review

by EleTodd
Posted October 24th, 2008 at 9:08 am

Heroic

It’s hard to review a game like Fable 2. Like any blockbuster we’ve spent years listening to previews, bits and pieces, developer diaries and studied every screen shot wondering what the final game will be like. However even as the Microsoft marketing and P.R. machines chew through your game shows, magazines, podcasts and blogs there is yet another more intimidating hurdle to clear.

In my opinion and many others the first Fable was anything but the best RPG game. Although it did a lot of great things – like looking beautiful for the original Xbox’s always beefy graphics engine, introducing easy to pick up controls and RPG elements of depth and customization, it also did a lot of things poorly. The most talked about and obvious problem was the length of the first game and it’s limiting – although attractive – world. Beatable in a few hours was a jolting disappointment to many of us who where just starting to become deeper intertwined in the story and lush landscapes especially when there simply wasn’t much else to do but the main story. So unlike many of the masses who had followed Fable 2’s progress since the launch of the Xbox 360 a few years ago, I stayed away. I ignored the hype and dare I say was mildly interested, if at all. As I sat down with a copy of Fable 2 in my Xbox it was a hard memory to forget… for at least the first few hours.

For fans – the happy and disappointed – returning to Albion will for the most part be a welcoming experience. For first time players – you will be a little less jaded and more likely to dive head first into the opening act to be swept away by the grandeur in what a blockbuster game is expected to deliver. As you trek through this lush and diverse landscape much of the look and feel is the same as before, simply larger and graphically more advanced. This isn’t a bad thing. One thing to note is that this game takes place 500 years after the first game. In the 30+ hours I played the game I have to admit that I was a tad disappointed in this future where really all they seemed to have accomplished in 500 years is change the buildings a bit and invent guns. I am crossing my fingers that they will introduce a bit more technology and industrialization before the end.

This is a game targeted at a diverse body of gamers and it shows. Whether you want to tackle the straight and even path and work on the main quests or take your time and see the world, you are free to do so. Fable 2 treats its player with a very open experience where all actions have reactions and your very character is questioned. Much of this comes through in the good and evil approach to gaming. Commit crimes and be loathed or be virtuous and be loved.

The overall story is not a new one. Child and brother/sister – you are given the chance to play either at the beginning of a new game – are involved in a horrible incident in their youth. Your character grows up to become a hero and seek revenge or justice. As you travel you are encouraged to interact with the people of the land as well as find ways to leave your mark. You are invited to interact with some characters through conversation as well as shopping or doing jobs to earn some extra cash. Other characters are less interactive but will still react to you based on your renown, how you act around them, the time of day and even what you are wearing. There was one point while I played the game where I decided to buy some pink dye and proceeded to dye all of my characters clothes and his hair pink. Upon which the trader started to laugh at me. The laughs continued as I walked out into the marketplace. You will also be given sales and discounts based on your popularity or level of intimidation. You can buy property and rent it out to town folk to earn extra income which continues to accumulate even when your Xbox 360 console is turned off.

One of the games unfortunate downsides are the jobs, many of which earn little and are very tedious. Try pouring 281 pints of beer and you’ll see what I mean. After leaving my Xbox turned off for over 12 hours I turned it on, loaded the game and was welcomed with 3000+ dollars in earned rent and business. At last count I owned 3 homes, 4 caravans in a gypsy camp and over half a dozen trader booths selling everything from clothing, weapons, fish, to pies and fresh fruit. When the expensive items start to number in the tens of thousands – creating your own mini empire is a big help to making the game move along.

Beyond business and morality, you are also give dozens of expressions from funny to angry to friendly and yes, to flirty. Your expressions adjust how characters in the game react to you. And as you learn more you will unlock more opportunities. One of the larger ones is the ability to flirt with an object of your affection (guy or girl or both – this is a liberal Albion after all) and develop relationships. In the towns this will usually require a wedding ring and a house – hey, married life is a responsibility. However if you are outside the walls of the proper societies you will find others willing to have some fun without a ring on their finger… or you could always just get them drunk. Then all you need is a place to sleep. Here Fable 2 demonstrates one of it triumphs: humour. Humour plays a huge role in this game and in many ways you will find yourself doing things simply to see if you can and if you will get a good reaction out of a character. I’ll leave all the details for you to unlock but I will say that if you’re not serious about said strumpet that you have just seduced, be sure to stop by the general trader and pick up some protection. Seriously.

Beyond your character and the many people you will meet on your journeys you will also have a sidekick. Man’s best friend – or woman’s, depending on who you are playing – will be there by your side for the game. Your trusty dog companion becomes a helpful tool in what is often the worst part about games like this; the search for treasure. Your dog will often bark and run off the path you two are on and lead you to all sorts of places. It will warn you when enemies are near and occasionally fight with you – although do not expect this dog to become champion fighter. Like all characters in the game you have a special set of expressions to interact with your dog to show your appreciation, positive or negative.

When you are NOT parading around town in your pink dyed suit, playing catch with your dog or trying to work out a better deal on that hand gun by flirting with that shy weapons trader, you’ll spend a large part of your time duking it out with enemies. Fable 2 is, after all, an action RPG and fighting is part of its core gameplay. Like the first Fable this one has simple controls that are fairly easy to use and learn. At its heart Fable 2 is a bit on the button smashing side – but very accessible for anyone to pick up and play. As you proceed through the game you are given orbs that add to your abilities. Abilities break into 3 major categories: Strength (life, stronger attacks, etc.), Skills (aiming, speed, etc.) and Will (magic).

Beyond the single player mode Fable 2 also has a same system co-op where your character and a guest can travel the countryside completing quests and adventuring on the same screen. During the recent Toronto community and media launch event we had the opportunity to take this for a spin and had a blast while going on an evil killing spree and wiping out an entire town and a handful of guards. On launch day the developers released a downloadable update to unlock online play which remained untested at the time this was written.

In reality, after over 30 hours of playing the game, I still feel like I’ve only scratched the surface. It is a welcoming world to go back to and feels fresh and more accessible then I would have ever imagined. Most characters have a reaction to you, most doors to buildings are open or breakable and the main story is well developed and engaging. For the non-believer like me I suggest you give it a try and sink in a solid day of play before you turn your head from this one. And for newcomers with no experience in Albion, that are fans of action RPG games, this is a must have. You will be swept up and never want to leave. And by the way, kick a chicken… trust me.

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2 ResponsesLeave a comment
  • Blackfish 95
    October 24, 2008 at 10:29 am

    Hey, great review. Looking forward to the game more now. Not having played Fable I, I was unaware how short it was. I was hoping this would be more like Oblivion in its depth and game play hours (150+ for me in Oblivion).
    This still looks like a good game for the $.
    Cheers!

  • ryan
    October 24, 2008 at 11:28 am

    Special thanks To Todd Lawson for a great review. You can email Todd at info@toddlawson.com or you can find him on the web at http://www.toddlawson.com

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